How to Play Deltarune Kris vs Kris
In Deltarune Kris vs Kris, players take part in a standalone fan-made battle where Kris confronts another version of themselves in a direct duel. Rather than moving through a chapter story with party companions like Susie and Ralsei, this simulator focuses purely on a one-on-one combat encounter. When the match begins, your armored Kris stands on the left side of the screen with a sword and a starting health pool of 90 HP, facing an opposing Kris who opens the duel with the line "En garde!". If you prefer exploring tactical party battles with multiple party members, you can also check out the Deltarune Fight Simulator on this site.
To begin playing, click inside the game window once so that your browser directs keyboard input to the player. During your turn, use the action menu displayed at the bottom of the screen. You can select FIGHT to execute a timed blade attack, choose ACT to view combat interactions, check the ITEM menu to inspect healing items, or select DEFEND to reduce incoming damage and build Tension Points (TP). Use the Arrow Keys or WASD to navigate between options, press Z or Enter to confirm an action, and press X to cancel or back out of a submenu.
Once you confirm your action, the encounter enters the defensive dodging phase. Your red soul appears in the central combat box, where the opposing Kris sends out blade strikes, crescent waves, and moving boundaries. Steer your soul using the Arrow Keys or WASD to avoid incoming hazards. Holding down the X key reduces your soul's movement speed, providing finer control when navigating narrow openings between projectile lines. Players who want to explore alternate story paths across other Undertale and Deltarune worlds can also play DELTATRAVELER for broader episodic adventures.
Deltarune Kris vs Kris Controls
| Key | Action |
|---|---|
| Arrow Keys / WASD | Maneuver your red soul during enemy attack phases to dodge incoming sword waves and navigate the action menu. |
| Z Key / Enter | Confirm your menu selections, progress through dialogue prompts, and time your sword slash on the FIGHT meter. |
| X Key / Shift | Cancel menu choices, back out of submenus, and hold during evasion phases to slow your soul down for precision dodging. |
| Restart Button | Instantly reload the browser player if you run out of HP or wish to restart the battle from the opening turn. |
Click inside the game screen before pressing keys if your keyboard inputs are not responding immediately.
About the Deltarune Kris vs Kris Battle
In Deltarune community discussions, Kris's autonomy, background, and connection to the player's soul are frequent subjects of player theories. Deltarune Kris vs Kris was created by fan developer cs462323 as a combat project exploring a direct clash between two versions of the character. Drawing on assets from community projects such as Vs. The Fun Gang, the simulator pairs custom character sprites and audio cues with a Dark World wasteland background featuring a red sky and a Delta Rune emblem.
This encounter is an independent fan-made project and is not an official chapter or canon storyline from Toby Fox. The game does not include story cutscenes, overworld exploration, or puzzle sections; it concentrates exclusively on its standalone turn-based battle system. The player controls the Kris on the left side of the arena, while the opponent Kris on the right acts as an automated boss enemy with programmed attack patterns. For another fan-made battle featuring Kris in an unusual duel, you can also try Kris vs Sans.
Both combatants are rendered with dedicated sprites, including weapon stances, ready poses, and reaction animations. By isolating the encounter to a single fighter on each side, the duel tests direct evasion and timing without the support of teammates absorbing damage or casting healing spells.
Combat Mechanics and Attack Patterns
The battle system in Deltarune Kris vs Kris uses core mechanics adapted from Deltarune's combat framework:
Tension Points (TP) Meter: A vertical TP gauge sits along the left edge of the screen, scaling from 0% to 100%. While traditional party battles use TP for spells, this simulator builds TP when you graze enemy attacks. Moving your soul close to incoming blade projectiles without making direct contact charges the bar, rewarding precise positioning during defensive turns.
Rotating Combat Boundary: During certain attack sequences, the perimeter walls of the combat box tilt and rotate. As the boundary shifts, your spatial orientation changes, requiring you to adjust directional movement relative to the moving walls while avoiding bouncing energy waves.
Sword Slashes and Energy Waves: The opponent Kris uses several distinct attack patterns. These include horizontal blade sweeps that cross wide sections of the box, vertical divider slashes, and rhythmic crescent projectiles that travel across the arena in timed intervals.
Defend Command: Selecting DEFEND on your turn lowers the amount of damage Kris takes from subsequent attacks and adds bonus charge to the TP meter. This option is helpful when your health is low and you need a safer path through an upcoming attack wave.
Survival Tips for Beating Kris vs Kris
- Use X for Precision Dodging: Holding down the X key lowers your soul's movement speed. This makes it easier to thread through tightly spaced blade projectiles without overshooting into a hazard.
- Stay Near the Center When the Box Rotates: If the arena begins spinning, avoid lingering against the outer borders. Staying closer to the middle gives you more reaction time as the boundaries tilt.
- Graze the Edges of Crescent Attacks: You can safely build Tension Points by skimming near the trailing edges of crescent slashes as they travel past your soul.
- Press Z Deliberately: Press the Z key deliberately during menu navigation and dialogue. Pressing Z too rapidly can trigger unintended selections or start an attack before you have aligned your timing.
- Use Defend When Health Is Low: If your HP drops below safe levels, selecting DEFEND on your turn reduces incoming damage while building extra TP for defensive stability.
- Practice Attack Meter Timing: When using FIGHT, watch the moving target indicator and press Z as it nears the center line to deal higher damage and finish the battle more efficiently.
Frequently Asked Questions
Is Deltarune Kris vs Kris an official battle in Deltarune?
No. Deltarune Kris vs Kris is a fan-made battle simulator created by community developer cs462323. It is not an official fight from Toby Fox's Deltarune chapters.
Can I switch characters or play as the opponent Kris?
In this simulator, you exclusively control the Kris on the left side of the arena. The opponent Kris on the right is an automated boss encounter with programmed attack sequences.
What does holding the X key do during battle?
Holding the X key during the defensive evasion phase activates precision movement mode, slowing down your red soul so you can navigate through tight bullet clusters without oversteering.
How do I build Tension Points (TP) in this fight?
You can generate TP by grazing enemy attacks—maneuvering your soul extremely close to incoming blade projectiles without touching them—or by selecting the DEFEND command on your turn.
Is a no-hit completion possible in Deltarune Kris vs Kris?
According to developer cs462323's project notes, the attack patterns have consistent safe paths that allow for a no-hit completion. However, achieving this requires precise evasion and memorization of each wave.
What should I do if the battle box gets stuck spinning?
The creator noted that on rare occasions, the rotating arena script may experience an animation issue and continue spinning. If this occurs, use the Restart button on the toolbar to reset the battle.
Can I play this game on mobile devices?
The battle is designed primarily around desktop keyboard inputs (Arrow keys, Z, and X). On mobile devices or tablets, you may require an external keyboard or on-screen touch overlay to register the necessary controls.




































































