How to Play No More Deals
No More Deals is a challenging, Chara-centered fan battle that explores the narrative consequences of the Genocide route through intense bullet hell mechanics. This specific web-based simulator focuses entirely on the core combat encounter against Chara, presenting a streamlined version of the fight rather than a full role-playing game experience. Your objective is to survive a demanding sequence of attacks utilizing your movement skills and careful resource management. No More Deals focuses on a very different interpretation of Chara from StoryShift Chara Fight, which is based on the StoryShift AU. While both encounters feature difficult battles, the visual presentation, narrative context, and specific combat mechanics are completely distinct.
The combat mechanics in this simulator are centered around maneuvering your SOUL to avoid incoming damage while strategically managing your limited health pool. You control your movement using the arrow keys, navigating a battle box that frequently fills with complex projectile patterns. The most significant mechanical feature of this encounter is the implementation of a dedicated healing button. Instead of relying on a traditional battle menu to consume items during your turn, you can press the Spacebar at any time during the combat sequence to immediately restore a portion of your health. However, you are strictly limited to a total of 20 healing items for the entire duration of the battle. This creates a compelling dynamic where you must constantly evaluate whether taking a hit justifies expending one of your precious heals.
The progression of the battle is divided into two distinct halves, marked by a significant shift in visual presentation and attack intensity. The first half serves as a rigorous introduction to Chara's attack patterns, testing your foundational dodging abilities. As the encounter transitions into Phase 2, the environment undergoes a dramatic change. A dark effect envelops the screen, significantly obscuring your vision and altering the atmosphere of the fight. This visual impairment is not merely aesthetic; it is a core mechanical challenge that makes reading the incoming projectile trajectories much more difficult. You must rely heavily on the movement patterns you learned in the first phase, as reacting purely to visual cues becomes much less reliable.
Furthermore, Phase 2 introduces a completely new hazard: the flower attack. Alongside Chara's standard projectiles, golden flowers will appear and begin firing additional bullets into the battle box. This introduces a layered bullet hell experience, where you must simultaneously track the primary attacks from Chara and the secondary crossfire originating from the flowers. The combination of the dark effect obscuring the screen and the increased density of projectiles from the flower attacks makes the second half of the battle an extreme test of concentration and resource management. If you exhausted too many of your 20 healing items during the first phase, surviving the overwhelming final onslaught becomes nearly impossible.
Controls
| Key | Action |
|---|---|
| Arrow Keys | Control the directional movement of your SOUL within the battle box to avoid incoming projectiles and hazards. |
| Space | Instantly consume one of your 20 available healing items to restore a portion of your health. This can be done at any point during the combat sequence. |
| Z | Advance the text dialogue that appears on the screen between the different attack phases of the encounter. |
About the Game
The No More Deals encounter is heavily inspired by the "Narrator Chara" theory prevalent within the Undertale community. This theory posits that Chara serves as the omnipresent narrator throughout the original game. The premise of this fan battle assumes that after countless Genocide route resets, Chara becomes fed up with the player's actions and intervenes directly to halt their progress. This narrative context justifies the extreme difficulty of the encounter and the specific visual themes employed throughout the battle. The project demonstrates the community's dedication to expanding upon the game's lore through challenging gameplay modifications.
It is important to note that the simulator presented on this page is a specific, web-compatible adaptation of the combat sequence. It isolates the boss fight mechanics from the broader context of the full No More Deals project developed by Avranik. The full project includes extensive overworld exploration, complex narrative branching, and multiple endings based on player choices. This web version, by contrast, is a focused arcade-style experience designed purely to test your mechanical skill against the Chara fight. It provides immediate access to the bullet hell challenge without requiring players to progress through the surrounding story elements.
The integration of the Spacebar healing mechanic fundamentally changes how players interact with the bullet hell genre. In most traditional simulators, taking damage is an immediate, unmitigated setback. Here, the player is given agency over their survival, forced to make split-second calculations about the value of their current health versus the number of heals remaining in their inventory. This mechanic transforms the encounter from a pure test of reaction time into a strategic resource management challenge, where long-term planning is just as critical as momentary evasion.
Battle Mechanics
This web-based iteration of No More Deals offers a single, continuous gameplay experience focused on progressing through the boss fight from beginning to end.
- The Boss Encounter: You engage in a linear battle against Chara, progressing through a sequence of increasingly difficult attacks. The primary challenge is balancing your health pool across the two major phases of the fight. The game demands that you learn the attack patterns of the first phase well enough to conserve the majority of your 20 healing items for the significantly more challenging Phase 2. The transition is seamless, requiring you to adapt immediately to the dark effect and the introduction of the flower attacks without any breaks in the combat.
The lack of segmented practice modes means that mastering the late-stage mechanics requires consistent performance in the early stages. Every attempt is a test of your ability to reach the more difficult sections with enough resources remaining to actually practice the complex dodging required.
Survival Tips
- Ration Your Healing Items: You only have 20 uses of the Spacebar heal for the entire fight. Do not waste them early on. Try to survive the initial attacks through pure evasion, accepting minor damage to ensure you have a healthy stock of items for the brutal final phase.
- Memorize the First Phase: Because the dark effect in Phase 2 obscures the screen, you will need to rely partially on muscle memory developed during the clearer first half. Treat the early attacks as practice for anticipating movement trajectories when your vision is compromised later.
- Track the Flowers in Phase 2: When the flower attacks begin, do not focus entirely on Chara's projectiles. The flowers add a secondary layer of crossfire that can easily catch you off guard if you are only watching the center of the screen. Expand your field of vision to encompass the entire battle box.
- Heal Proactively, Not Reactively: In the most dense sections of Phase 2, taking damage is often inevitable. If you are cornered and know you will take a hit, press Space to heal just before the damage occurs to prevent your health from dropping to a critical level.
- Navigate the Dark Effect Carefully: The obscured vision makes small, precise movements safer than large, sweeping dodges. Focus on identifying the immediate threats closest to your SOUL rather than trying to track every projectile across the darkened screen.
FAQ
What is No More Deals?
No More Deals is a challenging fan-made boss battle where you fight against Chara. It features intense bullet hell sequences and explores the narrative themes of the Genocide route.
Is this the full original No More Deals game?
No, this is a standalone web-based simulator focused exclusively on the boss fight encounter. It does not include the overworld exploration, story elements, or multiple endings found in the full project created by Avranik.
How do I heal in this battle?
You can heal by pressing the Spacebar during the fight. However, you are limited to exactly 20 healing items for the entire encounter, requiring careful resource management.
What happens in Phase 2 of the fight?
Phase 2 introduces a dark effect that obscures your vision, making it much harder to see the incoming attacks. It also introduces new flower attacks that add a secondary layer of projectiles to dodge.
What are the controls for the game?
Use the Arrow Keys to maneuver your SOUL and dodge attacks. Press the Spacebar to consume one of your 20 healing items, and press the Z key to advance the dialogue text.
Why is the screen so dark during the battle?
The dark effect is an intentional mechanic introduced in the second half of the fight. It is designed to increase the difficulty by obscuring your vision, forcing you to rely more on anticipation and spatial awareness.
Is this the same encounter as StoryShift Chara?
No, they are different battles based on different concepts. While both feature Chara as the opponent, the combat mechanics, attack patterns, and visual presentation are entirely distinct from one another.
Can I play this No More Deals simulator online?
Yes, this specific battle simulator is fully playable directly in your web browser on this page, without requiring any external downloads or installations.








































